A Beginner's Guide to Building Pokémon Card Decks | How to Arrange 60 Cards and Maintain Balance
How to Build a Pokémon Card Deck for Beginners | Composition and Balance of 60 Cards
To win in the Pokémon Trading Card Game, it is essential to build your own deck. However, many people may struggle with questions like, "How should I distribute the 60 cards?" or "I don't know where to start."
This article thoroughly explains the basics of deck building, specific ways to construct a deck, ideal card balance, and sample decks for Pokémon card beginners. Even those who have just learned the rules will understand the steps to start building a deck today after reading this article.
Deck building is not difficult. By grasping the basics and creating a strategic deck that utilizes your favorite Pokémon, you can enjoy battles.
What is Deck Building in Pokémon Cards?
Deck building is the process of assembling a set of 60 cards to be used in battles. In the Pokémon Trading Card Game, players can freely choose cards to create a deck that reflects their own strategies and concepts.
The reason deck building is important is that even with the same cards, the strength can vary greatly depending on how they are assembled. A deck constructed with the right balance can perform powerful moves consistently, increasing the chances of winning in battles. Conversely, a deck with a broken balance may struggle to play effectively due to poor card flow.
While there are certain rules for building a Pokémon card deck, there are infinite combinations possible within those rules. Even beginners can create a unique deck once they understand the basics.
Basic Rules of Deck Building
There are fundamental rules to follow when building a Pokémon Trading Card Game deck.
First, the deck must consist of exactly 60 cards. Having 59 or 61 cards is a violation of the rules and will prevent you from battling. Next, there is a limit of up to 4 cards of the same name. For example, you can include a maximum of 4 cards named "Pikachu" in your deck, but you cannot include more than 5.
However, there is no limit on the number of basic energy cards. Basic energy cards like Grass Energy or Fire Energy can be included in the deck as many as needed.
Additionally, Pokémon cards have a defined range of usable cards known as "regulation." In official tournaments, only cards with the latest regulation mark can be used, so caution is needed when building your deck.
What Can Be Achieved Through Deck Building
The freedom of deck building is one of the greatest attractions of the Pokémon Trading Card Game.
The ability to realize your own strategy is its most significant feature. You can construct a deck that overwhelms opponents quickly, a deck that methodically disrupts the opponent, or a deck that clinches victory with a specific combo, all tailored to your play style.
Being able to battle using your favorite Pokémon is also appealing. You can build a deck centered around Pokémon you like based on their appearance or lore, and with creativity, you can make them shine in battles. Decks that focus on competitive strength are not the only valuable ones; decks that emphasize fun are equally worthwhile.
Furthermore, the ability to adjust your deck according to the battle environment is also important. You can adopt cards that respond to popular deck types or increase cards that are advantageous against specific opponents, allowing for flexible adaptations.
Basic Structure of the Deck | Ideal Balance of 60 Cards
- Number of Pokémon Cards (15-20 cards is a guideline)
- Number of Energy Cards (10-15 cards is a guideline)
- Number of Trainer Cards (30-35 cards is a guideline)
The most important aspect of deck building is the balance of card types. A Pokémon Trading Card Game deck consists of three types: "Pokémon Cards," "Energy Cards," and "Trainer Cards."
A generally ideal balance is as follows:
- Pokémon Cards: 15-20 cards
- Energy Cards: 10-15 cards
- Trainer Cards: 30-35 cards
This distribution is a standard ratio adopted by many competitive decks. For beginners, it is recommended to first build a deck based on this ratio and make adjustments while playtesting.
However, this ratio may change depending on the concept of the deck. For decks specialized in energy acceleration, you may want to include more energy cards, while decks centered around evolution Pokémon may require more Pokémon cards, necessitating adjustments based on strategy.
Number of Pokémon Cards (15-20 cards is a guideline)
Pokémon cards are the core of the deck. If there are too many, your hand can become clogged, and if there are too few, you may not be able to play them, leading to instability.
The most important factor is the number of basic Pokémon. Since you must have at least one in play at the start of the match, having too few basic Pokémon poses a risk of not being able to start the game. Aim for at least 8 basic Pokémon, and if you prioritize stability, consider including 10-12 basic Pokémon.
When using evolution Pokémon, consider the balance of evolution lines. For example, if you are focusing on 2-evolution Pokémon, it is basic to include more of the lower evolution stages, such as "3 basic, 2 stage-1, and 3 stage-2." If you are using "Mystery Candy," you can reduce the number of stage-1 Pokémon.
The ratio of attackers to support Pokémon is also important. A common distribution is to have 3-4 main attackers and 2-3 support Pokémon that utilize abilities on the bench. By clarifying roles, the deck's movement becomes more stable.
Number of Energy Cards (10-15 cards is a guideline)
Energy cards are essential for Pokémon to use their attacks. If there are too many, you won't be able to draw other cards, and if there are too few, you won't be able to use attacks.
The required number of energy cards varies by deck type. In a fast-paced deck, you would use Pokémon that can operate with fewer energy cards, keeping it around 10-12 cards. On the other hand, a deck centered around large Pokémon requires more energy, so you would typically include about 13-15 cards.
The ratio of basic energy to special energy also needs consideration. Basic energy is more stable, so you would want to secure about 8-10 cards. Special energy has powerful effects, but since search options are limited, it is common to keep it to about 2-4 cards.
Decks with energy acceleration methods can adjust the number of energy cards. If you can use energy efficiently with cards like "Earth's Vessel" or "Energy Switch," it may be possible to reduce the number by 1-2 cards compared to usual. For beginners, it is recommended to start with a higher number and adjust during playtesting.
Number of Trainer Cards (30-35 cards is a guideline)
Trainer cards are the most important element supporting the stability and strategy of a deck. In modern Pokémon cards, it has become common for more than half of a deck to be composed of Trainer cards.
Trainers are classified into three types: Support, Items, and Stadiums. The standard distribution is 10-12 Support cards, 18-22 Item cards, and 2-3 Stadium cards.
Draw cards should be prioritized. Without support cards that increase your hand size, such as "Professor's Research" or "Nanjamo", the deck will not function at all. It is basic to have more than half of your Support cards be draw cards.
Next in importance are search Item cards. Ensure you have means to add necessary Pokémon to your hand with cards like "Ultra Ball", "Nest Ball", and "Evolution Incense". Whether you can draw the cards you want early on can determine the outcome of the match, so it’s advisable to include a good number of search cards.
Start by including versatile cards in your deck, and use the remaining slots for specialized cards that fit your deck concept. Initially, include a good number of standard versatile cards, and once you get used to it, try experimenting with your own unique composition.
Understanding Deck Types
There are three main types of decks, each with different ways of fighting. By choosing a deck type that suits your play style, you can enjoy battles even more.
For beginners, the Beatdown type is recommended. It is simple and easy to understand, making it perfect for learning the basic flow of the game. Once you get accustomed, you can try the Control type or Combo type as well.
By understanding deck types, you will also be able to read your opponent's deck strategy, broadening the scope of your battles.
Beatdown (Aggro Type)
The Beatdown type is a deck type that actively attacks from the early game, taking down the opponent's Pokémon one after another. It is simple and easy to handle, making it the most recommended for beginners.
The characteristic of this type is the use of Pokémon that can deal high damage with low energy. It is structured around basic Pokémon and single-evolution Pokémon, allowing you to start attacking without taking time to prepare. The goal is to decide the match before the opponent can set up.
The advantages are that the moves are simple, leading to fewer playing mistakes, and the match time is shorter. The disadvantages are that it is weak to early-game mishaps and difficult to recover if the opponent disrupts your strategy.
Representative decks include "Gardevoir ex", "Takeru Raikou ex", and "Paojian ex". These boast high win rates with a simple structure centered around powerful attackers.
Control (Stall Type)
The Control type is a deck type that focuses on disrupting the opponent's actions while slowly creating a favorable situation. It emphasizes hindering the opponent and defending oneself over attacking.
This type frequently uses disruption cards such as "Nanjamo" and "Judge" to reduce the opponent's hand size, "Boss's Orders" to force the opponent to switch Pokémon, and "Yamiratami" to disrupt energy. It aims to disrupt the opponent's pace and create a situation where they cannot act as they wish.
The advantages are that there are few deck types that it struggles against, allowing it to handle a wide range of opponents. The disadvantages are that the gameplay is complex and requires good judgment, and matches tend to take longer.
The representative decks include "Lost Bullet" and "Arceus Giratina". These combine multiple disruption methods to outmaneuver the opponent.
Combo (Special Tactics Type)
The combo type is a deck type that achieves explosive movements through specific card combinations. When it works, it provides a refreshing feeling of quickly deciding the match, but it lacks stability.
For this type, gathering key cards is the top priority. It realizes movements that are normally impossible with specific combinations of Pokémon and Trainers. For example, it can accelerate a large amount of energy in one turn or evolve multiple Pokémon at once.
The advantage is that the destructive power when successful is high, and it can overwhelm the opponent with unexpected moves. The disadvantage is that if the key cards do not come together, nothing can be done, and it is weak to disruption.
Representative decks include "Uu U Lost" and "Todoroku Tsuki". These can quickly decide the match by executing special combos. However, they are quite challenging for beginners, so it is recommended to gain some experience before attempting them.
Deck Building Steps | How to Build from Scratch
- Step 1: Decide on the Main Attacker
- Step 2: Choose Evolution Lines and Support Pokémon
- Step 3: Decide on the Number of Energies
- Step 4: Choose Trainer Cards
From here, I will explain the specific steps to actually build a deck. By following these steps, even beginners can complete their decks without confusion.
Deck building starts with "deciding on the main attacker". Once the core Pokémon is determined, you just need to select cards that support it. There is no need to aim for perfection from the start. First, assemble 60 cards and test play, gradually improving it.
What is important is to clarify the "roles" of each card. By being aware of why you include each card, you can reduce unnecessary cards and stabilize the deck's movements.
Step 1: Decide on the Main Attacker
The first step in deck building is to decide on the main attacker that will be the core of the deck. This Pokémon will determine the direction of the deck.
For beginners, it is recommended to choose basic Pokémon or stage 1 Pokémon as the main attacker. Stage 2 Pokémon are powerful but take time to set up, making them difficult for beginners to handle.
Ex Pokémon are strong, but if they are knocked out, the opponent takes 2 prize cards. On the other hand, non-ex Pokémon only allow the opponent to take 1 prize card when knocked out. For beginners, starting with a simple deck centered around ex Pokémon is a good idea. [Related Article]: 5 Recommended Decks for Pokémon Card Beginners | Carefully Selected Strong and Easy-to-Use Decks
When choosing an attacker, the energy cost of the attack is also important. If the required energy is low, you can attack quickly, but the damage will be modest. Conversely, if it is high, it will take time to prepare, but you can deal significant damage. Choose a Pokémon that fits your play style.
Consider the types as well. If you have a Fire type, it is strong against Grass types, and if you have a Water type, it is strong against Fire types. Choosing a type that is advantageous against the popular decks in the environment will increase your win rate.
Step 2: Choose Evolution Lines and Support Pokémon
Once the main attacker is decided, choose Pokémon to support it.
If you make an evolution Pokémon your main attacker, you will also need the pre-evolution Pokémon. For a two-stage evolution Pokémon, include all three stages: basic, stage 1, and stage 2 in your deck. A distribution like "3 basic, 2 stage 1, 3 stage 2" will provide stability by having more of the lower stages.
By using "Mystery Candy," you can evolve directly from the basic to the stage 2, allowing you to reduce the number of stage 1 Pokémon. In this case, a common configuration would be "3 basic, 1 stage 1, 3 stage 2, 3 Mystery Candy."
Support Pokémon on the bench are also important. Pokémon that can draw or search with their abilities greatly enhance the stability of the deck. Pokémon like "Bidoof," "Pidgeot," and "Shining Greninja" are staple support Pokémon used in many decks.
Avoid Pokémon that have overlapping roles and structure your deck so that each has a clear role. Organizing by function, such as attacker, draw support, and energy acceleration, will make the deck's movements smoother. For more details on these essential cards, see [Related Article]: List of General and Essential Pokémon Cards | Important Cards Usable in Any Deck.
Step 3: Decide the Number of Energies
Once the Pokémon are decided, calculate the number of energies needed.
The basic principle is to work backward from the attack cost of the main attacker. For example, if a Pokémon attacks with a cost of 3 energies, you will need at least 10 cards, and if you prioritize stability, 12 to 13 cards are necessary. If it can attack with 2 energies, around 10 cards will be sufficient.
If you have means to accelerate energy, you can reduce the number. If you have multiple acceleration methods in your deck, such as being able to search for energy with "Earth's Vessel" or accelerating energy with abilities, it is fine to have 1 to 2 cards less than usual.
Also consider the balance between basic energies and special energies. Special energies are powerful, but there is a risk of not drawing them. It is safe to secure at least 8 basic energies and use the rest as special energies.
If you feel "there is not enough energy" during playtesting, increase by 1 to 2 cards, and if you feel "there is excess energy," reduce it. Repeat fine-tuning to find the optimal number.
Step 4: Choose Trainer Cards
Finally, choose Trainer cards that support the movement of the deck. This will complete your deck.
First, adopt essential general cards. Below are staple cards that fit into almost every deck:
- Professor's Research (4 cards): The strongest draw support that allows you to draw 7 cards
- Nanjamo (2-3 cards): A versatile support that combines hand disruption and drawing
- Boss's Orders (2-3 cards): An essential card that drags out the opponent's benched Pokémon
- Hyper Ball (4 cards): The top priority item that can search for any Pokémon
- Nest Ball (2-4 cards): Can directly put basic Pokémon onto the bench
- Pokémon Switch (2-3 cards): Switches Pokémon and removes status conditions
This makes about 20 cards. In the remaining 10-15 slots, we will include cards that fit the deck concept.
For an evolution deck, consider "Mystery Candy" and "Hisui Heavy Ball"; for an energy-focused deck, "Earth's Vessel" and "Energy Switch"; and for a combo deck, dedicated search cards.
Finally, include 2-3 Stadium cards to complete the deck. Choose according to the deck type, such as "Crumbling Stadium" or "Snowy Path to the Summit." If you're unsure about selecting Trainer cards, a detailed guide on generic cards can also be helpful.
Recommended Sample Decks for Beginners
Here, we introduce specific deck recipes that can actually be assembled. These are modified decks based on starter decks, allowing for enhancements while keeping additional investments low.
The decks introduced can be significantly strengthened with additional cards costing around 1,000-2,000 yen. We will also explain the role of each card, so you can understand why each card is included as you build your deck.
Sow Blaze ex Modified Deck
This is a modified deck based on the "ex Starter Deck Fire Sow Blaze ex." This starter deck can be purchased for about 1,500 yen, and by adding cards worth 1,000-2,000 yen, it becomes a deck capable of competing in battles.
Deck Recipe (60 cards)
Pokémon (17 cards):
- Sow Blaze ex: 3 cards (main attacker)
- Carbow: 4 cards (evolution before Sow Blaze ex)
- Charmander: 3 cards, Charmeleon: 2 cards, Charizard ex: 2 cards (sub attacker and energy accelerator)
- Bidoof: 2 cards, Bippa: 3 cards (draw support)
Energy (12 cards):
- Basic Fire Energy: 12 cards
Trainers (31 cards):
- Professor's Research: 4 cards
- Nanjamo: 3 cards
- Boss's Orders: 2 cards
- Hyper Ball: 4 cards
- Nest Ball: 3 cards
- Evolution Incense: 3 cards
- Mystery Candy: 3 cards
- Pokémon Switch: 2 cards
- Earth's Vessel: 2 cards
- Super Rod: 2 cards
- Crumbling Stadium: 2 cards
The strength of this deck lies in the ability of Charizard ex's ability "Flame Acceleration" to accelerate 3 energy from the discard pile each turn. You can quickly attach energy to Sow Blaze ex and attack with high power. Simply adding "Bidoof Line," "Hyper Ball," and "Mystery Candy" to the starter deck significantly improves stability. For more details on starter decks, please refer to 【Related Article】: Comparison of Recommended Starter Products for Pokémon Cards for Beginners | 2025 Edition.
Takeru Raikou ex Modified Deck
This is a modified deck based on the "ex Starter Deck Lightning Takeru Raikou ex". It can also be enhanced with a small additional cost on the 1,500 yen starter deck.
Deck Recipe (60 cards)
Pokémon (18 cards):
- Takeru Raikou ex: 3 cards (Main Attacker)
- Pikachu: 3 cards, Raichu: 2 cards (Sub Attacker)
- Bidoof: 2 cards, Bippa: 3 cards (Draw Support)
- Mokoko: 2 cards, Mareep: 3 cards (Energy Acceleration Support)
Energy (12 cards):
- Basic Lightning Energy: 12 cards
Trainers (30 cards):
- Professor's Research: 4 cards
- Nanajamo: 3 cards
- Boss's Orders: 2 cards
- Hyper Ball: 4 cards
- Nest Ball: 4 cards
- Level Ball: 3 cards
- Pokémon Switch: 2 cards
- Electromagnetic Radar: 3 cards
- Amazing Fishing Rod: 2 cards
- Crumbled Stadium: 2 cards
This deck is powerful because it can accelerate Lightning Energy from the discard pile using Mokoko's ability "Electric Dynamo". Takeru Raikou ex is a high-performance attacker that can deal up to 200 damage with 2 energy, applying pressure from the early game. By adding the "Mokoko Line" and "Electromagnetic Radar" to the starter deck, energy supply becomes stable. Modified decks based on such starter decks are the best learning materials for beginners.
General Trainers Cards to Have
If you are starting to build a deck, I recommend first gathering general trainers cards. These are used in almost every deck, so they can be reused when creating multiple decks.
I will introduce them in order of priority. Start by gathering 4 copies of essential cards, and then add optional cards afterward.
Draw/Search Type (Top Priority)
These are absolutely necessary cards to keep the deck running. Without these, no matter how strong the Pokémon you include, you won't be able to cycle your hand and do anything.
Professor's Research (Top Priority): A support card that discards your entire hand and draws 7 cards. The strongest draw source, and you should include 4 copies in any deck. It prevents early hand accidents and increases the probability of drawing necessary cards.
Nanajamo (Top Priority): A support card that returns both players' hands to their decks, allowing you to draw cards equal to the number of remaining prize cards, while your opponent draws 4 cards. A versatile card that can disrupt your opponent's hand while allowing you to draw. 2 to 3 copies are essential.
Hyper Ball (Top Priority): An item that discards 2 cards from your hand to add any Pokémon from your deck to your hand. The strongest card for searching Pokémon, and it's standard to include 4 copies. These draw/search type cards are essential cards that form the core of any deck.
Nest Ball: An item that allows you to choose a basic Pokémon from your deck and put it onto your bench. It smooths out early game development and is used in conjunction with Hyper Ball. Aim for 2 to 4 copies.
Gather these as a top priority, 4 copies each. The total cost is about 4,000 to 5,000 yen, but since they can be used in all decks, it is the most important investment.
General Support/Items
Next, I will introduce highly versatile cards that are used in many decks.
Boss's Orders: A support card that drags an opponent's benched Pokémon into the battle area. Essential for taking down weakened Pokémon or key cards. Include 2 to 3 copies.
Pokémon Switch: An item that allows you to switch your battling Pokémon with a benched Pokémon. It can be used for recovering from status conditions, saving escape energy, and strategic switches. 2 to 3 copies are standard.
Mystery Candy: An item that allows you to evolve a Pokémon by skipping one stage. It is essential for 2-evolution decks, typically using 3 to 4 copies. Since it allows direct evolution from basic to 2-evolution, it significantly speeds up the deck.
Earth's Vessel: An item that adds 2 basic energy cards from your deck to your hand. To stabilize energy supply, many decks use 2 to 3 copies.
Since these are frequently used, having 2 to 4 copies of each is convenient when building multiple decks.
Common Mistakes and Solutions in Deck Building
Beginners often fall into common mistakes when building decks. Knowing these in advance can help avoid making the same errors.
Here, we introduce typical mistakes and their solutions. If you feel your deck isn't performing as expected, check the following points.
Not Enough or Too Much Energy
The most common mistake is miscalculating the number of energy cards.
If Too Few: You may lose without being able to attack because you can't draw energy in every match. For example, if your main attacker requires 3 energy but you only have 10 cards. The solution is to simply add 2 to 3 more energy cards or include energy acceleration cards like "Earth's Vessel".
If Too Many: If your hand is full of energy and you can't draw other cards. If you have more than 15, it's clearly too much. For decks with energy acceleration methods or those that can attack at low cost, around 12 energy cards is sufficient.
To determine the appropriate number, playtest is essential. If you lose often due to energy shortages after about 10 matches, increase the number; if you frequently have excess energy, reduce it.
Insufficient Draw Sources
If your hand isn't increasing and you can only draw one card each turn, it's due to a lack of draw sources.
Make sure you have 4 copies of "Professor's Research". A deck without this card has significantly reduced stability. Additionally, including 2 to 3 copies of "Nanjamo" and about 2 Pokémon with abilities that allow drawing (like Bidoof) will greatly reduce the risk of running out of cards.
Beginners might feel that "it's a waste to discard cards from hand", but in Pokémon cards, actively swapping out your hand is important. Drawing new cards increases your win rate more than holding onto unnecessary ones.
Ideally, draw support should make up 15 to 20% of the entire deck (6 to 8 out of 10 to 12 support cards). For issues related to draw shortages, refer to the checklist in the section on [Not Enough or Too Much Energy].
Vague Concept
A deck that is just "stuffed with strong cards" lacks consistency and is weak.
A good deck clearly defines "what it wants to achieve". For example, "repeatedly dealing high damage with Soul Blaze ex" or "gradually wearing down the opponent while disrupting them" shows a clear win condition.
To clarify the concept, first decide on the main attacker and choose support cards that allow that Pokémon to perform at its best. Cards that cannot be explained as to "why they are included" are generally unnecessary.
Once the deck is built, play against friends or online to check if the winning strategy is functioning. If it doesn't work as intended, you may need to reconsider the concept or adjust the support cards.
Checklist After Completing the Deck
After completing the deck, check the following items. Ensure there are no rule violations and that it functions in battles.
Using a checklist can help prevent construction mistakes in advance. Especially for first-time deck builders, it can help confirm points that are often overlooked.
Confirmation Items During Construction
After finishing the deck, first check the following:
- Is it exactly 60 cards?: Having 59 or 61 cards is a rule violation. Be sure to count again.
- Are there 4 or fewer cards of the same name?: Check that there are not 5 or more cards with the same name. Basic energy cards are excluded from this limit.
- Regulation Mark: If participating in official tournaments, confirm that the regulation mark is valid for use. Currently, the "F", "G", and "H" marks are allowed.
- Are there enough basic Pokémon?: If there are fewer than 8 basic Pokémon, the chances of an accident at the start of the match increase. Aim for at least 8, preferably more than 10.
- Is there enough draw support?: Confirm that there are a total of 6 or more draw support cards like Professor's Research and Nanjamo.
If these basic items are cleared, there are no rule-related issues.
Confirmation Items During Test Play
Play actual matches and check the following points:
- Stability of the opening hand: If you lose without being able to do anything in 2 or more out of 5 matches, there is a problem with the construction. Increase the number of basic Pokémon or draw support.
- Energy balance: If you are consistently short on energy or have too much in every match, adjust the quantities. Test for about 10 matches to find the appropriate number.
- Feel of the deck: Check if you can achieve what you "want to do" within 3 turns. If it takes more than 5 turns, you may need to add search cards or acceleration methods.
- Role of the deck: Reflect on whether each card is fulfilling a clear role. If there are cards that "were never used," consider changing them to other cards.
Test play can be done through matches with friends or online simulators (such as the official Pokémon Card Game app "Pokémon Card Game Live"). Playing about 10 matches will reveal the issues with the deck.
Conclusion: Enjoy Deck Building
So far, we have explained the basics of Pokémon card deck building, specific ways to construct, and sample decks.
The most important aspects of deck building are to maintain the balance of 60 cards (15-20 Pokémon, 10-15 energy, 30-35 trainers) and to clarify what you want to do. By keeping these two points in mind, even beginners can build a deck that is competitive enough.
You don’t need to create a perfect deck from the start. First, try assembling 60 cards and gradually improve it while actually battling; this process is the essence of deck building. Let’s enjoy trial and error without fearing failure.
Try building your own original deck and challenge your friends or official tournaments. As you gain experience in deck building, you will be able to create more strategic and powerful decks. If you want to know more about battles, the related article: A Comprehensive Explanation of the Flow of Pokémon Card Battles | Illustrated Guide from Preparation to Determining Victory is also helpful. Let’s take the first step today.
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Pokémon Card Game MEGA Starter Set MEGA Type: Mega Gengar ex
“Lurking in the shadows, stealing victory.” The 〈Starter Set MEGA Mega Gengar ex〉 is a “fully equipped” set containing 60 pre-constructed cards and everything needed for battle, ready to play right out of the box. It includes 2 Mega Evolution ex cards and even powerful 〈ACE SPEC〉 cards—step into the competitive scene today with the technical playstyle of Dark-type Pokémon.
【Strengths】 ・Ability “Shadow Hide”: If your Dark Pokémon is knocked out by your opponent's “Pokémon ex,” you can reduce their prize cards by 1 = a defensive meta that “reduces points lost.” ・Attack “Void Gale” can lead to “the next move” through energy switching. Combines with ACE SPEC and setup cards for consecutive attacks. ・Sniping and closing: 〈Honchkrow〉’s “Snipe Feather” hits the bench for 120 damage. Leave a “parting gift” for the opponent who retreated, taking control of the prize race. ・Packed with “Dark Tricks”: 〈Sableye〉’s conditional high damage, counterattack with 〈Punk Metal〉, and surprise board swaps with 〈Prime Catcher〉.
Pokémon Card Game Scarlet & Violet Starter Deck & Build Set Ancient Coridon ex
“With ancient power, you can win starting today.” This 60-card constructed deck centers around the newly included , packed with a large number of upgrade cards for immediate enhancement. With a full set including coins, playmat, damage counter sheet, VSTAR marker, and card box, you can open it and battle right away. It’s the perfect box for returning players and for creating a first-time battle environment.
【Highlights】 ・“Deck + Upgrades” all in one: Comes with a constructed 60-card deck and powerful generic cards, allowing you to quickly get tournament-ready. ・All the tools for play included: Card box, coins, playmat, damage counters & various markers, and VSTAR marker are all included. This one box is everything you need from transport to battle. ・“Ancient” synergy feels great: A structure centered around allows for a smooth and fast-paced battle.