Thorough Explanation of Nen Abilities in Hunter x Hunter for Beginners | From Aura and Chakras to the Four Major Techniques
A Comprehensive Guide to Hunter x Hunter's Nen Abilities for Beginners | From Aura and Chakra to the Four Basic Techniques
This article explains the Nen ability system of Hunter x Hunter for beginners. If you want to learn more about Nen abilities and characters from a broader perspective, please also check out 【Related Articles】: Hunter x Hunter Complete Guide | A Thorough Explanation of Nen Abilities, Characters, and Story for Beginners.
What is Nen? The System of Power Supporting the World of Hunter x Hunter
In the world of Hunter x Hunter, Nen is the most important element that influences the success or failure of combat and adventure. Nen is not just a special ability; it is a systematic technique that allows the manipulation of "Aura,” which is life energy, and is intricately constructed as a fundamental setting of the work.
Understanding Nen abilities is essential for deeply enjoying the work known as Hunter x Hunter. To understand what kind of powers the characters, including the protagonist Gon, use and how they grow, basic knowledge of the Nen ability system is indispensable. This article will systematically explain from the basic concepts of Nen abilities to the foundational techniques known as **Four Basic Techniques**, so that even beginners can gradually comprehend it.
There are clear stages in learning Nen abilities, and everyone grows by following the same steps. First, you need to know the existence of life energy called Aura, learn to open the **Chakras** to release Aura outside your body, and then acquire the foundational techniques known as the Four Basic Techniques. By understanding this process, you will be able to grasp the meaning of training scenes and combat descriptions in the work more deeply.
- Basic Concepts of Nen Abilities: What is Aura?
- The Difference Between People Who Can Use Nen and Those Who Cannot
Basic Concepts of Nen Abilities: What is Aura?
**Aura** ** refers to the life energy that all living beings possess. All organisms, including humans, inherently hold this aura within their bodies from birth, but typically, they cannot recognize or consciously use it. The aura circulates within the body, functioning as the fundamental energy that supports life activities.
A person who can release this aura outside their body and manipulate it freely is referred to as a nen user. When visualizing the aura, it is depicted as a light-like energy emitted from the body, and its quantity and quality are ** proportional to the individual's mental power and physical ability. Strong will or emotions amplify the amount of aura, while fear and anxiety destabilize it.
The aura itself is colorless and transparent, but depending on the nen user's mental state and personality, it can exhibit various shapes and colors. In the narrative, there are many unique depictions, such as Hisoka's sinister pink aura and Chairman Netero's overwhelming quantity of aura. Thus, the aura is not merely energy, but ** also reflects the inner self of the user.
The Difference Between Those Who Can and Cannot Use Nen
The definitive difference between those who can use nen and those who cannot lies in whether the "seikou (精孔)" is open or not. Seikou refers to a special hole that exists throughout the body; in ordinary humans, this is closed, so the aura does not leak outside the body. Conversely, nen users can release their aura outside because their seikou is open.
Even ordinary people possess aura, but it remains inside their bodies and is unconsciously used as energy for life activities. This is akin to water held in a container; unless there is a hole in the container, the water cannot escape. Opening the seikou means intentionally creating a hole in this container so that the energy inside can be controlled and released externally.
However, simply having the seikou open does not make one a sufficient nen user. If the aura leaks uncontrollably from the open seikou, it can lead to ** a rapid depletion of life force. Therefore, after opening the seikou, it's necessary to learn the technique of controlling the aura called "the four great principles."
Additionally, there are rare individuals who are naturally born with an open seikou. They may show signs of nen ability from a young age, but without proper guidance, they cannot control their power and may risk self-destruction. Nen ability is a powerful force, and at the same time, ** it requires correct knowledge and training to master it.
What is a Seikō? The Entrance to Nen Ability
A Seikō is the entrance to using Nen abilities, and it is a barrier that all Nen users must first open. By opening the Seikō, one can finally release the aura from within the body to the outside and create the possibility of manipulating it. However, the process of opening a Seikō also carries risks; therefore, correct knowledge and appropriate guidance are essential.
- The Mechanism of Seikō: Aura Leaking from All Parts of the Body
- Two Methods to Open a Seikō
- What Happens After Opening a Seikō
The Mechanism of Seikō: Aura Leaking from All Parts of the Body
It is said that there are approximately 360 points of Seikō in the human body. These are concepts similar to acupoints and meridians in Eastern medicine, arranged along pathways of life energy flow. Normally, these Seikō points are in a closed state, and the aura circulates within the body without leaking to the outside.
When a Seikō opens, the aura begins to be released from these points like mist or steam. At this time, the aura is not visible to ordinary people without Nen abilities, but ** Nen users can perceive each other's aura **. The amount of aura released varies with an individual's latent potential and mental state, with stronger Nen users tending to release a larger amount of aura.
If the aura released from a Seikō is left uncontrolled, it will merely dissipate into the air. This is similar to water leaking from a bucket with holes; if this continues, vital energy will be lost rapidly, and in the worst case, it could lead to death. Therefore, immediately after opening a Seikō, it is necessary to learn the technique of controlling the aura, known as Ten , to prevent unnecessary aura release.
Two Methods to Open a Seikō
There are two main methods to open a Seikō. One is "self-development," where one opens the Seikō by oneself, and the other is "assisted development," where one forcibly opens it with the help of others.
Both methods have their advantages and disadvantages, and are chosen depending on the situation and the guidelines of the instructor.Self-Development Method: Meditation and Training
Self-development is a method of gradually opening the energy points through meditation and mental training. In the story, Wing was the first to attempt this method on Gon and Killua. This method begins with feeling the presence of one’s inner aura and gradually allows one to consciously control it.
The biggest advantage of self-development is its **high safety**. Because the energy points open slowly at one’s own pace, the danger to life from rapid aura release is low, and simultaneously, the technique for aura control naturally improves. Moreover, those who have opened their energy points through self-development are said to have a strong foundation, leading to **steady growth afterwards**.
However, a disadvantage is that it **takes an extremely long time to master**. Even those with talent may take a few months, and on average, it can take several years, making it unsuitable for urgent situations. In the story, Wing states that "normally, it takes about six months," indicating that this method is not suitable when time is of the essence.
Other-Forced Opening Method: Risks of Forced Release
Other-force development is a method where someone who can already use their Nen forcibly opens another person’s energy points. Specifically, Nen users pour their aura into the opponent’s body to release the energy points all at once. In the story, Wing ultimately used this method on Gon and Killua.
The biggest advantage of this method is its **instant effectiveness**. It is possible to open the energy points in just a few minutes, making it effective in emergencies or when there are time constraints. Gon and Killua chose this method because they had no time before their fight in the Heaven's Arena. If one has talent, they often progress smoothly with their Nen abilities even after forced release.
However, this method carries **significant risks**. Because the energy points open rapidly, a large amount of aura is released all at once, which can lead to death from the shock. Especially if someone attempts to kill while performing a forced release, it almost certainly leads to death. Additionally, even if done with good intentions, depending on the recipient’s constitution and mental state, there is a risk of **serious aftereffects**.
What Happens After Opening the Energy Points
Once the energy points are opened, two phenomena immediately occur. One is **a large amount of aura is released outside
One aspect is the beginning of activation, and another is that the aura of a Nen user becomes visible. Right after Gon and Killua opened their chakra points, there was a depiction of white steam rising from their bodies, which precisely represents the release of aura.
If this state is left unchecked, life force will rapidly deplete. Aura is the very essence of life energy, and if it flows out endlessly, it will lead to extreme fatigue, weakness, and in the worst-case scenario, death. Therefore, right after opening their chakra points, it is necessary to master a technique called Mantle (Ten), starting training to retain the aura on the surface of the body and prevent unnecessary release.
Additionally, by opening the chakra points, it becomes possible to see the aura of other Nen users. This allows one to understand to some extent the strength and condition of the opponent, but at the same time, it also means that one's own aura is visible to the opponent. In the world of Nen users, the way an aura is perceived is a strategic element through which one can read the opponent's abilities and intentions.
Four Great Techniques (Yondai Kō): Fundamental Techniques of Nen
Four Great Techniques is a collective term for the four fundamental techniques of Nen. They refer to Mantle (Ten), In (Zetsu), Condense (Ren), and Release (Hatsu). All Nen users must master these techniques in order to advance to the application and development of individual abilities. The Four Great Techniques are the cornerstone of Nen, and without a solid foundation in these techniques, no matter how powerful abilities are developed, they won't hold up in actual combat.
- What are the Four Great Techniques: The Four Basic Techniques of Nen Ability
- The Order of Acquisition and Relationships of the Four Great Techniques
- The Significance of Mastering the Four Great Techniques
What are the Four Great Techniques: The Four Basic Techniques of Nen Ability
The Four Great Techniques are a systematization of the four basic actions of aura manipulation: "to hold," "to cut off," "to increase," and "to release." These correspond to basic cooking actions such as "cutting," "grilling," "boiling," and "frying"; lacking even one of these will hinder activities as a Nen user.
Ten is the technique of holding the aura released from the pores on the surface of the body. This prevents useless aura leakage and enhances defense and endurance. Zetsu is the technique that completely stops the release of aura by closing the pores, used to erase presence or recover stamina. Ren is the technique for generating more aura than usual, used to increase attacking power and intimidation. And Hatsu is the technique for releasing and manipulating aura externally, forming the basis of offensive techniques.
These four techniques, while independent, are closely related to each other. If you cannot perform Ten, you cannot use Ren. If you cannot perform Zetsu, aura control becomes incomplete. Furthermore, Hatsu is an application of the techniques of Ten and Ren, and without a solid foundation, accurate aura release cannot be achieved.
The Order of Acquisition and Relationships of the Four Great Techniques
There is a recommended order for acquiring the Four Great Techniques. Essentially, it follows the pattern of Ten → Zetsu → Ren → Hatsu It is common to acquire these skills in the order of "Manton", "Zetsu", "Ren", and "Hatsu", based on the difficulty and importance of the techniques, and most instructors teach in this sequence.
First, mastering Manton is essential for sustaining life immediately after opening the Shinkou because without Manton, the aura will leak out and pose a danger to life. Only by mastering Manton can one maintain a stable condition as a Nen user. Next, by learning Zetsu, one will be able to toggle between the release and blocking of aura with ease.
Ren is learned after mastering Manton and Zetsu because it is a technique that generates more aura than usual, requiring the technique of Manton to hold that aura properly. If Ren is used in an insufficient Manton condition, the large amount of generated aura will become uncontrollable and wear the user out instead.
Finally, Hatsu is mastered. Hatsu is a sophisticated technique that applies all three previous techniques, allowing the user to release aura externally and manipulate it in an intended shape. By mastering Hatsu, the pathway opens for the development of individual Nen abilities and the acquisition of applied techniques.
Significance of Mastering the Four Major Techniques
Mastering the four major techniques thoroughly is extremely important for growth as a Nen user. It corresponds to the basic forms in martial arts and foundational practice in music; no matter how much talent one has, neglecting the basics will lead to limitations in future growth.
Once the four major techniques can be used perfectly, it becomes smooth to acquire applied techniques such as "Kyou", "Shuu", "Kou", "Ryuu", "In", and "En". These applied techniques are established by combining or partially applying the four major techniques, and the firmer the foundation, the wider the scope for application.
Manton (テン): The Technique of Cloaking Aura
Manton is the most fundamental technique that should be mastered first among the four major techniques. It retains the aura released from the Shinkou on the surface of the body like a thin film, preventing unnecessary release while simultaneously enhancing defense. It is a technique that all Nen users employ constantly, and it can be said that one cannot operate as a Nen user without Manton.
- Structure of Mantle: Retaining Aura on the Body Surface
- Practicing Mantle and Tips for Mastery
- Examples of Mantle Usage in the Story
Structure of Mantle: Retaining Aura on the Body Surface
Mantle is a technique that stabilizes the aura released from the pores on the surface of the body. Specifically, it holds the released aura within a **1 to 2 centimeters range from the body surface and continues to circulate it there. As a result, the aura forms a thin layer that envelops the body, serving as a barrier to protect against external shocks and attacks**.
The benefits of using Mantle are broadly threefold. First, it minimizes the consumption of life force by preventing unnecessary outflow of aura. Second, the aura layer covering the body increases physical defense, protecting against attacks such as blows or knives. Third, **it accelerates fatigue recovery** and allows for longer periods of activity than usual.
Those who use Mantle as nen ability users become considerably **more robust** compared to ordinary people. It is said that they are less likely to be injured even when falling from heights, tire less when running for long periods, and the aging process slows down. The reason Biscuit appears much younger than her actual age in the story is one of the effects of long-term use of Mantle.
Practicing Mantle and Tips for Mastery
The basic method for mastering Mantle is **meditation and concentration training**. According to the method Wing taught Gon and Killua, it starts by sitting in a quiet place and sensing the aura being released from one's body.
At first, it is perceived as a vague warmth or a sensation of something surrounding the body.
Next, you will practice consciously controlling that sensation and keeping it close to the surface of your body. This feels similar to sticking a light cloth around your body that seems to be blown away by the wind. Initially, if your concentration breaks, the aura will dissipate immediately, but with repeated training, you will be able to **maintain the aura unconsciously**.
The key to mastering the aura is to not try too hard to hold the aura. If you grip too tightly, the aura becomes unstable and is more likely to dissipate. It’s the same principle as when you hold a cup of water; if you grip too hard, the water spills. **It is important to concentrate while remaining relaxed; this balance is crucial**.
Once you have completely mastered the aura, you will be able to **maintain the aura unconsciously even during sleep**. It is only upon reaching this stage that one can truly be considered a full-fledged nen user.
Examples of Aura Usage in the Series
In the series, there is a memorable scene where Gon and Killua learn the aura from Wing in the Heavens Arena. At first, the two could not even perceive the aura, but under Wing's guidance, they gradually began to recognize its presence and learned to keep it on the surface of their bodies. Particularly in the practice match with Zushi, the difference in defensive power while using the aura is clearly depicted.
Additionally, nen users fighting on floors above the 200th level are all constantly using the aura. There is also a scene where Gon, just before facing Hisoka, reaffirmed the importance of maintaining the aura, emphasizing that it is the foundation of nen combat.
Many professional hunters also use the aura constantly in their daily lives. This allows them to operate in harsh environments that ordinary people could not endure and to carry out dangerous missions. For nen users, maintaining the aura is as natural and essential as breathing.
Zetsu: The Technique of Completely Cutting Off Aura
**Zetsu is a technique that completely closes the pores and stops the release of aura. While the aura is a technique to keep aura on the surface of the body, Zetsu blocks the release of aura itself. At first glance, it may seem like simply returning to a state of not using nen, but in reality, it hasboth tactical and physical importance**.
- Mechanism of Zetsu: Closing the pores to block the aura
- Uses of Zetsu: Disguising presence and recovering stamina
- Dangers of Zetsu: The risk of becoming defenseless
Mechanism of Zetsu: Closing the pores to block the aura
Zetsu is a technique that completely stops the release of aura by consciously closing the open pores. This is the opposite operation of ****To maintain**** and is an image of closing the outlet of aura rather than just not letting it out. When using Zetsu, the aura that was being released from the body completely disappears, putting the user in the same state as a normal person despite being an aura user.
While using Zetsu, the aura becomes invisible even to other aura users. This means ****completely erasing the presence as an aura user**, making it difficult for others to sense your existence or location. It's as if all traces of aura power have vanished, like an electronic device that has been turned off.
However, there are significant disadvantages to Zetsu. Stopping the release of aura means that at the same time ****the defense provided by the aura is also lost**. When in a state of Zetsu, one is completely defenseless against attacks by aura abilities, and even a slight attack can pose a fatal risk.
Uses of Zetsu: Disguising presence and recovering stamina
There are two main uses for Zetsu. One is ****to erase presence**. Aura users typically emit aura, making it easier for other aura users to sense their presence. However, by using Zetsu, this presence can be completely eliminated, allowing for ****escaping from tracking or taking stealth actions**.
In the story, Zetsu is used when Killua escapes from Illumi and when Gon approaches the enemy without being noticed. For Killua, who is an assassin, Zetsu is **an especially important technique** that has been thoroughly trained from a young age in his family line.
Another important use is for recovering physical and mental energy. While in a state of Manten, the user continuously emits aura, which consumes a small amount of life force over time. By using Zetsu, this consumption can be completely halted, allowing for efficient rest. Especially when using Zetsu during sleep, it results in a deeper rest than usual, enabling sufficient recovery even in a short time.
Many Nen users employ Zetsu when resting in a safe place. This allows them to **maximize their energy recovery** in preparation for the activities of the following day.
The Dangers of Zetsu: Risk of Becoming Defenseless
The greatest danger of Zetsu is **completely losing defense against Nen abilities**. Attacks that could have been avoided with Manten can become fatal while in a state of Zetsu. In particular, one is completely defenseless against attacks using Nen abilities, and even a slight blow can pose a risk to life.
Therefore, the timing of using Zetsu must be **carefully chosen. Situations where enemies may be nearby or using Zetsu during combat can be considered acts of suicide. Zetsu should only be used in situations where safety is completely ensured or when there is absolute tactical confidence.
In the story, there is a scene where Gon and Killua take turns keeping watch while using Zetsu to rest during the night in Greed Island. This can be seen as a **wise decision** that maximizes the recovery effects of Zetsu while minimizing dangers. It is also suggested that those unfamiliar with Nen may misjudge the situation, use Zetsu, and lose their lives.
Ren: A Technique to Amplify Aura
**Ren is a technique that generates more aura than normal and releases it outside the body. While Manten is a technique that conserves and efficiently uses aura, Ren intentionally amplifies aura, increasing attack power and intimidation with its overwhelming amount. It plays a very important role in battle, and is a technique where the difference in the strength of Nen users is most clearly manifested.**
- Mechanism of Ren: Producing Aura Beyond Normal Levels
- Effect of Ren: Increased Attack Power and Presence
- Examples of Ren Usage in the Work
Mechanism of Ren: Producing Aura Beyond Normal Levels
Ren is a technique that deliberately increases the speed at which aura is generated within the body, and releases a much greater amount of aura than normal, from the pores. This is similar to increasing the engine's RPM, allowing for a large amount of energy to be produced in a short time. When using Ren, the amount of aura released from the body visibly increases, producing pressure strong enough to disturb the surrounding air.
When using Ren, the technique of Manten is also used simultaneously. This is because if you release a large amount of aura without controlling it, it will quickly dissipate and become wasteful. By combining Manten and Ren, you can maintain the amplified aura on the body's surface, allowing you to use it in the required form at the necessary time.
The strength of Ren varies greatly depending on the potential and training of the Nen user. A beginner's Ren typically has aura levels of about 2 to 3 times normal, but when one becomes an expert, it can exceed 10 times, and extremely skilled users can produce aura that is dozens of times greater. This difference is directly reflected as the power difference between Nen users.
Effects of Ren: Increase in Attack Power and Intimidation
The effects gained by using Ren are primarily **an increase in attack power and intimidation towards the opponent. As the amount of aura increases, the power of the attacks using it also proportionally rises. Even opponents who could not be harmed in a normal state can be dealt significant damage by using Ren.**.
Additionally, Ren has a **psychological effect of intimidating the opponent. Standing before a nen user releasing a large amount of aura, even ordinary people and nen users can sometimes feel overwhelmed**. This is felt as a physical pressure based purely on the amount of aura, separate from actual killing intent or fighting spirit.
In the series, there are many depictions of strong characters using Ren, causing those around them to become immobilized or shiver in fear. This is not just a mere performance; **the pressure of the aura actually affects the opponent's mind and body. Conversely, being undisturbed by the pressure of Ren serves as an indicator of that person's strength and mental fortitude**.
Examples of Ren Usage in the Series
The scene where Hisoka first uses Ren in front of Gon and Killua symbolically represents its power. The two found themselves unable to move due to the overwhelming pressure of the aura, experiencing a sensation as if a gigantic wall had stood before them. This experience made them acutely aware of the depth of nen abilities and their own inexperience.
Moreover, in the chairman election arc, there is a flashback scene of Chairman Netero depicting the young chairman continuing his training in the mountains while using Ren. The way he maintains Ren for hours, increasing the total amount of aura and enhancing his control ability, illustrates the importance of mastering Ren.
In the Chimera Ant arc, Gon’s process of growth is depicted as he uses more Ren than ever before in front of a powerful enemy. The quantity and quality of Ren are the most obvious indicators of a nen user’s growth, making it an important element in the series' dramatization.
Hatsu: The Technique to Release and Control Aura
**Hatsu is the most versatile and also the most difficult technique to master among the four major actions. It is the ability to release aura outward and manipulate it in an intended form, serving as the foundation for all offensive nen abilities. By mastering Hatsu, nen users first acquire combat abilities at a practical level **It can be said.
- Mechanism of Emission: Emit Aura Externally
- Relationship Between Emission and Nen Ability (System)
- Why Learning Emission is Important
Mechanism of Emission: Emit Aura Externally
Emission is a technique to intentionally release aura that has been kept at the surface of the body to the outside and control it with one’s will. While Enveloping and Training keep the aura near the body, emission can move the aura to a place away from the body and give it various forms and movements.
The basic uses of emission include **firing aura like bullets, forming it into blade-like shapes to create slashing attacks, or wrapping objects with aura for enhancement**. All these are realized through the emission technique that allows control of aura outside the body.
To use emission, **it is essential that the techniques of enveloping and training can be perfectly used**. This is because controlling the aura released outside the body first requires the training technique to generate that aura and then an application technique of enveloping to maintain it in the intended form. Emission is considered the **most advanced technique among the four major skills**, and can be said to integrate all three other techniques.
Relationship Between Emission and Nen Ability (System)
Emission is **closely related to the individual's nen ability system**. In Hunter x Hunter, nen abilities include "Enhancement", "Emission", "Transformation", "Manipulation" and... -- raw HTML omitted -->System of Operation」「System of Manifestation」「System of Characteristics」There are **6 systems**, and each person has an inherent aptitude for one of these systems.
When using Hatsu, if you use it in a way that suits your system, you can obtain **high effectiveness**, but if you use it in a way that deviates from your system, efficiency decreases. For example, a user of the Release system excels at sending their aura far away, but if a user of the Enhancement system tries to do the same, their aura quickly disperses.
For this reason, along with training Hatsu, there is a diagnostic method called Water Viewing which aims to identify one’s system. By understanding one’s own system, it becomes clear how to use Hatsu most efficiently and what original abilities should be developed. Hatsu is not merely a technique, but also a methodology for utilizing one's individual personality and talent.
[Related Articles]: A thorough explanation of the six systems can be found in Hunter x Hunter’s Six Types Explained: Compatibility and Personality Diagnosis of Nen Abilities.
Why Mastering Hatsu is Important
Mastering Hatsu is an essential condition for becoming a self-sufficient Nen user. Until Shu, Zetsu, and Ren, the techniques involve defense and preparation, but only through Hatsu can one actively engage in combat using Nen abilities. Without Hatsu, no matter how much aura one has, it cannot be effectively used.
Additionally, Hatsu is also the basis for developing a personal original Nen ability. All of the various special abilities that appear in the series are applications and developments of Hatsu techniques. Gon’s “Jajanken”, Killua’s “Godspeed”, and Kurapika’s “Chains” are all abilities that were created by mastering Hatsu.
Steps After Mastering the Four Great Techniques
Mastering the Four Great Techniques is a prerequisite for becoming a Nen user **Standing at the starting pointmeans becoming a truly powerful nen user. However, to truly become a strong nen user, it is necessary to furthermaster advanced application techniquesanddevelop your own original abilities**.
- Application Techniques: Gyo, Shuu, Kou, Ryuu, In, En
- Six Elements Diagram and Classification of Nen Abilities
Application Techniques: Gyo, Shuu, Kou, Ryuu, In, En
The next thing to master after the four great techniques are the six techniques called application techniques. "Gyo (凝)" is a technique that concentrates aura on a part of the body, primarily used to detect hidden nen by focusing the eyes. "Shuu (周)" is a technique that envelops an object in aura, used for weapon enhancement and other purposes.
"Kou (硬)" is a technique that concentrates the body's aura at a single point, achieving maximum attack power and defense power for a moment. "Ryuu (流)" is a technique that instantaneously changes the distribution of aura to each part of the body, allowing for flexible responses during combat. "In (隠)" is a technique for concealing the presence of aura from other nen users. Lastly, "En (円)" is a technique that spreads aura over a wide area to sense the surrounding situation.
These application techniques are established by **combining or partially applying the four great techniques.
For example, Gyo is a technique that increases aura with Ren and focuses it on the eyes with Flow. If you have a solid understanding of the four fundamental techniques, learning these applied techniques will proceed smoothly.
The Six Properties Diagram and the Types of Nen Abilities
Once you have mastered the applied techniques to some extent, the next step is to accurately grasp your Nen type and develop an appropriate original ability. The Six Properties Diagram is a diagram that places the six types of Nen at the vertices of a hexagon, showing the compatibility relationships between each type.
By knowing your type, you can understand which type of Nen abilities you excel at, and which types you are not good at. For instance, a Enhancer type user excels at strengthening objects but is not good at complex manipulation or materialization. On the other hand, if you develop abilities suited to your type, you can efficiently produce powerful techniques.
Developing an original ability is the most important step in establishing your individuality as a Nen user. By creating a unique ability that reflects your personality, combat style, life experiences, and more, you will move closer to mastering the form of a Nen user.
【Related Article】:A Complete Explanation of Hunter x Hunter's Application Techniques: Differentiating Gyo, In, Kō, En, Ryū, and Ken provides a more detailed explanation of how to utilize applied techniques.
Conclusion: Master the Basics of Nen Abilities and Enjoy the Work More Deeply
The Nen ability system in Hunter x Hunter is a meticulously constructed unique ability system. Starting from the concept of aura as life energy, the journey continues through the opening of the chakra points and the mastery of the four fundamental techniques. This path is logically and progressively designed.
The four fundamental techniques, Ten, Zetsu, Ren, and Hatsu, are essential basic techniques for every Nen user.
Maintain aura with Mantle, allow for rest and stealth with Absolute, enhance attack power with Training, and unleash practical techniques with Emit. These techniques can be used individually or combined to create more advanced techniques. When watching the combat scenes in the work, being aware of which techniques are being used will allow you to enjoy the piece more deeply.
By understanding the basics of Nen abilities, the appeal of the work Hunter x Hunter multiplies many times over. The growth processes of Gon and Killua, their battles against strong foes, and the unique Nen abilities each character possesses. All of these can be understood more clearly when you have a foundational knowledge of Nen abilities. First, solidly grasp the Four Great Principles, and from there, expand your knowledge to applied techniques and eventually to original abilities, so you can fully enjoy the world of Hunter x Hunter.
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Ichiban Kuji HUNTER×HUNTER Cross the 'X-Day' A Prize Killua & Alka/Nanika Nanika Ver MASTERLISE PLUS
“I will protect you.” The Ichiban Kuji ‘HUNTER×HUNTER Cross the “X-Day”’ A Prize features <Killua & Alka/Nanika MASTERLISE PLUS>. The closeness of the siblings, Alka’s innocent gaze, and Nanika’s “unfathomable presence” — a special version that allows you to choose between the two “X-Days.” With the detailed information typical of MASTERLISE PLUS, it carefully reproduces the wrinkles in the clothing, the delicate flow of hair, and the way the hands are placed. The moment you place it on the shelf, the “determination to protect” dominates the space.
【Highlights】 ・Two versions: and — the atmosphere changes even with the same pose. Enjoy the “contrast of siblings” when displayed together. ・The density of MASTERLISE PLUS: designed for “photo-worthy” details, from the texture of the costume to the expressions of the fingertips and the shadows of the base. ・Size: Approximately 22cm class, easy to display (reference information). ・Last One Prize is <Killua & Alka MASTERLISE PLUS Last One ver.> — a different expression for “another moment.”
Ichiban Kuji HUNTER×HUNTER Cross the 'X-Day' B Prize Illumi MASTERLISE Figure
“...What is it?” The Ichiban Kuji 'HUNTER×HUNTER Cross the “X-Day”' B Prize has arrived. With a cold gaze, an unmoving stance, and even the 'tools of the trade' at his fingertips—this figure captures the 'pressure of silence' in MASTERLISE quality. The moment you place it on the shelf, a chilling 'silent intimidation' fills the air.
【Highlights】 ・Approximately 27cm in size, showcasing the suit's wrinkles and shadow contours beautifully in photos. ・Designed to perfectly capture Illumi's 'expressionless provocation' from the side and at an angle. ・Display alongside the C Prize , D Prize , E Prize , F Prize , and others to recreate the tension of the 'Election Arc'.
Ichiban Kuji HUNTER×HUNTER Cross the 'X-Day' C Prize Hisoka MASTERLISE Figure
“Hey… don’t you feel a thrill?” The Ichiban Kuji ‘HUNTER×HUNTER Cross the “X-Day”’ C Prize is here. With a soft movement, a slight upward curve of the mouth, and fingers playing with cards, the allure of “lies and truth” is condensed into a three-dimensional form. At approximately 27cm, it has a presence that captivates attention the moment it is placed on a shelf.
【Highlights】 ・“Quietly provocative” posing — the line of the profile and the twist from the chest to the waist look great in photos. ・Costume details: from the coloring of the spade/diamond on the chest to the way the wrinkles are crafted. ・Other lineup in the same series (Election Edition): A <Killua & Aluka/Nanika>, B , C , D , E , F … when lined up, it creates the atmosphere of a “voting battle.”
Ichiban Kuji HUNTER×HUNTER Cross the 'X-Day' D Prize Leorio MASTERLISE Figure
"I will become a doctor. A great doctor who helps my friends." From the Ichiban Kuji 'HUNTER×HUNTER Cross the “X-Day”' election arc, the D Prize makes a grand appearance. With a large body in a suit, hands clenched in fists, and an expression that embodies both kindness and determination, this figure is recreated in MASTERLISE quality. The moment you place it on your shelf, the presence of the "man who can get angry for his friends" dominates the room.
【Highlights】 ・Approximately 27cm big scale = density that stands out in photos/reels. When displayed alongside figures from A to F prizes, the world view is completed. ・Election arc lineup: A <Killua & Aluka/Nanika>, B , C , D , E , F , etc. Gather your favorites to recreate the atmosphere of the voting battle. ・Key features: Detailed sculpting of the suit's wrinkles, the shine of the shoes, and the grip of the fists. The silhouette from the side is also powerful. The actual photos from in-store displays are also "convincing."
TAMASHII NATIONS S.H. Figuarts HUNTER×HUNTER Killua 135mm PVC & ABS Action Figure
"I'm pretty strong, but... what will you do?" From 'HUNTER×HUNTER', S.H.Figuarts finally makes its appearance. This articulated figure stands approximately 135mm tall and comes with two types of effects to recreate his electric aura, as well as a complete set of interchangeable heads to express his "Godspeed" (Kanmuru) with different facial expressions. With four types of expression parts, you can capture a wide range from his mischievous everyday face to his cold, intimidating gaze, showcasing the essence of Killua in both photos and videos.
【Highlights】
- Attach the electric effect A/B to both hands - capturing the moment of activation in three dimensions.
- The interchangeable head for "Godspeed" is compatible with various expressions. The hair is made with clear molding for enhanced dynamism.
- The interchangeable wrists include four types for each side, plus claws for combat, balancing articulation and sculpting.
- When displayed alongside the separately sold S.H.Figuarts , it perfectly captures the intensity of iconic scenes.